marycatelli (marycatelli) wrote,


Nothing wrong with power gaming.  Assuming you mean not just min-maxing but a world where the PCs have to be powerful characters because they are regularly going toe to toe with monsters that put all those powers to the test. . . 

Can be a bit of a problem in a story.  Structural -- you need to build.

Not so much in a story starting out a first level and building up.  While all the encounters would be potential death for the characters, the consequences would be broader and broader.  When the kingdom is threatened, the tension will build.

On a single dungeon crawl, meeting up with kobolds -- even those with masterful tactics -- by adventurers who can reasonably take down a dragon needs careful handling to make it a plot incident and not a waste of time.

Or maybe I just need to punch up the earlier encounters by adding more monsters. Enough will give even champions problems.
Tags: orchestrating characters, story structure, world-building: creatures, world-building: military matters

  • thieves and backgrounds

    Contemplating the D&D thief. Going full scale old-school, first edition: Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in…

  • tale of a child

    There are fairy tales with child protagonists, of course. If you read up on them, there are even tales that start with child protagonists who are…

  • dealing with the witch

    ding-dong the witch is dead -- The first one at any rate. I comment on her body first, but then I elaborate on the breaking of her spells.…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded