marycatelli (marycatelli) wrote,

rolling your own

Looks like character generation is not done.  As in, the spells that I can give the character do not cover what the characterization requires.  

The plot can be coaxed into place, but her spell-set has to match her character and background.  And leaves me muttering why they don't have spells to walk through a wall.  You can, at high level, create a prolonged doorway through it.  You can also teleport for vast distances.  A simple little spell to just walk through, or teleport through --

I did say this was going to be home-brew.

And in the other Gamelit front, I started to look at how many spells my characters were hurling.  High-level adventurers like that would have a slew.  Fortunately, I can throw more monsters at them, and burn them up.  Dungeon crawls can justify that, easy.  0:)
Tags: role-playing games, world-building: creatures, world-building: magic (technique)

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