marycatelli (marycatelli) wrote,


Was reading a discussion online about how kobold lairs are so often provided with tunnels wide enough for humans, and sometimes two or three to walk abreast.

No one mentioned the obvious:  if a small monster is living in a lair convenient for much larger creatures, the original builders were of a larger size, and the kobolds either dispossessed them or (more likely) moved in after they left for whatever reason.  Not very clever creatures can recognize the utility of good stonework especially when they lack the cleverness to build the like.  Then, breaking it down to kobold-sized spaces is hard to do in a permanent and large scale manner.  Wood can burn.  Earth can be washed away with a good spell.  Etc.

Kobolds that can't find vacant buildings would build to kobold scale, but those would be lacking in other things.  Though a party reduced to crawling through tunnels would probably not find those lacks advantages.
Tags: world-building: buildings, world-building: non-human characters

Recent Posts from This Journal

  • thieves and backgrounds

    Contemplating the D&D thief. Going full scale old-school, first edition: Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in…

  • attention to details

    And questions

  • 'tis the voice of a child

    One complication of using a child as the point of view character is keeping not just the observations within the child's power to make, but the…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded