marycatelli (marycatelli) wrote,
marycatelli
marycatelli

throwing together a party

The number of characters in the RPG party dictates much in the adventure.

I think I may have to just pick some out and send them off after the dragon. I can then work out the challenges to face them. It's not like I have my heart set on the dragon fight going a certain way. Just because it's a novel doesn't mean it can't work that way.

I may even just have to choose what level they are. Other works, I've picked it out by deciding what is the max level of spell I need a character to cast, but I haven't got that picked out here, either.

All the more in that this story, there is plenty of time for the characters to level up. Gives you quite a bit of leeway -- especially in that there will be a war going on to give them plenty of chances.
Tags: orchestrating characters, role-playing games, story structure
Subscribe

  • Witch Hat Atelier, Vol. 8

    Witch Hat Atelier, Vol. 8 by Kamome Shirahama The continuing adventures of Coco, learning magic. Tartah arrives at the atelier to ask for help:…

  • Ghost in the Vision

    Ghost in the Vision by Jonathan Moeller Ghost Night book 7, spoilers ahead for the earlier books -- and earlier series. Caina arrives Istarinmul,…

  • Appendix N

    Appendix N: The Eldritch Roots of Dungeons and Dragons by Peter Bebergal A selection of works from the famous D&D Appendix N. With some…

  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 0 comments