marycatelli (marycatelli) wrote,

some things are simple

Some rules are simple. For instance, all sorcerers in this GameLit world have the same problem: if they do not cast spells, the magic tends to escape on its own.

Generally in response to their situations. Turn invisible if frightened, blast with fireball if furious, start to spark if happy. But even the last could be dreadfully embarrassing.

At least. There is the problem that people with magic that can lash out tend to be very uncomfortable to be around. Adventuring is not exactly an option.

Meanwhile, I've still got to roll my own bloodlines. Three of them. Such is the will of the story.
Tags: role-playing games, world-building: magic (effects), world-building: social structure

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