marycatelli (marycatelli) wrote,

sorcerers and history

Well, one thing is going to affect the history of my Gamelit setting.

Whenever they get a sorcerer of a new type, they study him as intensively as they can. The point being to learn what the nature of his magic is and reproduce it as reliable as they can, in the hands of anyone who can study, not just the (un)lucky flukes.

Which means that the story where a sorcerer knows the magic that the heroines' father uses in another story must come before that other story.

Because the first ambition of anyone who practices magic is to drain the magic out of it and get reliable results.
Tags: fictional history, role-playing games, world-building: magic (technique)

  • spring sweet spring

    A gray and dreary day, all the scene brownish from dead leaves, dead plants, and bare dirt, but one bird is singing a clear crystalline note, and…

  • winding of winter

    The sky is clear, clear, clear, not a cloud in it as far as you see -- except for the small white bit -- that's round on both sides but not exactly…

  • fall and frost

    Spake too soon. Several of the purslanes died in the frost, but others are shoving green sprouts up through the dead and rotten leaves that the frost…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded