marycatelli (marycatelli) wrote,

history marches on

Was pondering the history of the Gamelit priests of nature, whom a D&D world would play as druids, even if it did require substituting wild shape with other nature powers. (There's more of a continuum between them and the ordinary sorts of clerics than in the game.)

Hammering it more neatly into the actual history of thought.

The original ones lived among nature like everyone else -- like fish in water. Had no more compunction about the use of nature for human purposes than beavers have about their dams or bees their hives. As their abilities and effects mounted, there was more danger of dangerous ripple effects, destroying watersheds, causing floods, etc. Also, the increase in cities and the retreat of wilderness meant more of the modern sentiment arose toward "nature."

At one point, a character started to philosophize about a region where they had to go bust up their weather magic, inducing several disasters, for fear of what would happen if they didn't, and my muse went, Hmm? Has that story been Gamelit all along? (And if so, do I shift the story backstory to the philosophizing or vice versa?)
Tags: backstory, ethos, fictional history, world-building: magic (effects), world-building: religion

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