marycatelli (marycatelli) wrote,
marycatelli
marycatelli

gamelit and time

Drawing up character sheets for gamelit characters matters the more the shorter the story is.

A story taking place over two days raises questions about burning through spells and other abilities. Seven years? Not a problem. Particularly if the characters are going up in level.

Even if you have a climatic battle. Running through spells is a checklist and lacks the kind of drama a story needs. The readers are not waiting to see whether the d20 turns up 1 or 20 -- or 7. You need a different sort of plot device to pull that off. Arising out of the chief flaw of the main character having to be overcome, ideally.  A crafty use or abuse of a spell or a magical object that has been introduced before.  At any rate, the decisive moment should be short because that's dramatic, and the long fight is feasible only as set up.  Of course you might need to run through the spells to make it look bad for them. . . .
Tags: characterization, plot devices, role-playing games, world-building: magic (technique)
Subscribe

  • Aria: The Masterpiece Volume 1

    Aria: The Masterpiece Volume 1 by Kozue Amano In the future, when Earth is Manhome, and Mars is a terraformed world called Aqua because the melting…

  • Starship's Mage

    Starship's Mage by Glynn Stewart This is the first volume of a series but works on its own. It's also a compilation of independent episodes, which…

  • Quiet Pine Trees

    Quiet Pine Trees by T.R. Darling A collection of very short stories. Of various genres. A lot of time-travel, including a sequence about a…

  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 0 comments