marycatelli (marycatelli) wrote,
marycatelli
marycatelli

consequences

So in this Gamelit world, sorcerers have to adventure by law, and tend to adventure until they have a spell -- or several -- that is new. 

Then they retire to some magical community where those who learn their magic try to reverse engineer it. 

All very well for the sorcerers I like, with plot-useful backstories and evocative magic.  Your garden-variety vanilla-type sorcerer who gets recommended as the most useful build for a game?  

The muse thinks that idea is fascinating, a poor beleaguered sorcerer who knows he could escape all this danger if only his magic could manifest in something NEW.  (Mind you, "fascinating" does not equal "developing the idea to the end.")
Tags: idea development, role-playing games, suspense, world-building: law, world-building: magic (effects)
Subscribe

  • a bee, a wolf, a duck. . . .

    Once yesterday's love interest introduced herself, her part of the story fell together. So I could consider the important part of the story, where…

  • defining the superhero genre

    It has its interesting aspects. For one thing -- well, you can define an epic as a "lengthy narrative poem." You can define a lyric as a…

  • decisions and beginnings

    Two ideas are slowly turning to stories. Setting out to outline the sequel to my Sleeping Beauty take, set when she wakes up. I don't think she's…

  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 0 comments