Book 1 of a series. Does contain a complete story, though setting the seeds for the next.
Sienne, a young wizard, is looking for a job as a scrapper -- that is, someone who goes to the wilderness to find artifacts from a past, destroyed civilization -- ideally magical ones. After revealing someone cheated at dice, the cheaters come after her, and a rescuer, Dianthe, offers to hire her for a spell she knows.
Dianthe's partner Alaric does not like wizards, but they have no choice. They have also hired a priest Perrin and another fighter Kalanath. (Dianthe is a rogue and Alaric is a fighter. The world is, however, distinctly changed from a D&D one. For instance, Perrin prays for blessings and then looks at what he's given.)
It involves coins as salvage, hostage situations, how priests can work against each other (the theology of the world hints it's something humans have to wrestle with), how spell books work, attacks by strange monsters, and more.