marycatelli (marycatelli) wrote,

Stupid Plot Tricks: The Evil Overlord Devises a Plot

"Start with some principles:
  • A plot doesn't have to be new. It just has to be new to the reader.
  • In fact, it doesn't even have to be new to the reader. It just has to get past him. (It helps if the story's moving fast and there's lots of other interesting stuff going on.)"

Full essay -- with random number generation! -- here.

The assertion
You're going to make a plot out of them. You'll find it's fairly easy to make a silly one, but it's not all that much harder to turn them into a decent one. You've got a lot of potential story to work with.
is -- pitched a bit high.  Some of them you would have to mangle pretty thoroughly to get into the same story if you happen to get them together, because they come from different genres, like say, prophecy and high security labs.  A lot easier to do a silly genre-mixing story than a serious one.  Or, of course, you can transform the genre of the plot device, rather than the story.

Still, even if you don't get inspired, the proposed ideas can be a lot of fun to see together.
Tags: cliches, genre, idea development, plotting, web articles, whimsy

  • a reflection

    On reading and dragons

  • observations about inspiration

    One can discuss what the effect of power levels, and number of superheroes, are on world-building. But when building a superhero story, one doesn't…

  • menace

    Trudging along on the journey the children are going on. Developing the ideas and realizing that the whole purpose of it is to scare them. To see if…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded