marycatelli (marycatelli) wrote,

the world and the work

There's one real disadvantage of really weird, wonderful, wacky world-building.

You've still got to move the story along.

All right, you can distract to some extent.  Brilliant local color interacting with your main character in a lively manner can distract from a lot.  In Alice's Adventures In Wonderland, during many adventures, Alice wasn't even considering getting into the garden.  That was the only desire that had actually moved her to action in the story without being "how do I cope with this thing right here in my lap?"   Wonderland did make it hard to make plans, but the Alice books do tend to be short on dramatic tension and conflict because those elements tend to be confined within a scene.

But even she had some motivations that she acted upon -- which even sometimes work .  If things are transforming around your hero, or he's being shifted from one location to the next, motivations may be easy, but action is harder.  How to piece together knowledge of what you need, how to get it once you know it. . . plotting can be a bear.

Of course, it does let you show up your hero's sterling character, that he persists like that.
Tags: conflict, discovery, dramatic tension, local color, motivations, narrative drive, world-building: other

  • tale of a child

    There are fairy tales with child protagonists, of course. If you read up on them, there are even tales that start with child protagonists who are…

  • dealing with the witch

    ding-dong the witch is dead -- The first one at any rate. I comment on her body first, but then I elaborate on the breaking of her spells.…

  • telling the tale

    The hero and his sister arrive at the witch's doorstep. A cat assures them they can wait. So they, without warning to me, start to tell each other…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded