marycatelli (marycatelli) wrote,

watch your language

Down below in comments, I mentioned that people wouldn't talk about their leaders in most historical societies.  They would talk about their rulers -- which, incidentially, is what these people really are.  They are "leaders" only metaphorically.

That's something to keep an eye on.  You want to write in English, and probably not even forsoothly, but there are words that will pitch your more knowledgeable readers right out of the story.  And even with your less knowledgeable readers will not pick up on how smoothly you sidled your world-building into your style unless you actually do sidle it in.

By such little effects as having archers not firing their arrows.  Arrows are firing only by analogy with guns (which really do fire), and therefore, you need to have guns to use.

And no one should refer to the subjects of a kingdom as citizens, and lovers should not talk about their "relationship."

The biggest thing to keep an eye on, in my experience, is the metaphors.  Especially dying metaphors that are embedded in the language.  World-building would keep you from introducing a game of bridge in a world with no cheap paper and consequently no playing cards. But an eye on your language is necessary to keep you from saying that a certain mage's strong suit is fire magic.

And sometimes you can't use legitimate stuff.  "To broadcast" once meant to cast seeds broadly, throwing them out over the field by hand.  But no one's going to know that when you use it in a pseudo-medieval setting.  (sigh)

It's a counsel of perfection, but it's worth keeping an eye on it.
Tags: choosing words, dialog, politics, world-building: general, writing technique

  • philosophy of checklists

    was pondering checklists for world-building, and the possibility of one for a superheroic world. . . . The problem is that they are lists, and…

  • dealing with the witch

    ding-dong the witch is dead -- The first one at any rate. I comment on her body first, but then I elaborate on the breaking of her spells.…

  • observations about inspiration

    One can discuss what the effect of power levels, and number of superheroes, are on world-building. But when building a superhero story, one doesn't…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded