marycatelli (marycatelli) wrote,

Here There Be Dragons: Map Making for Authors and Game Masters

which of course promptly ties every kind of world-building

Prevailing winds, mountains, the necessity of knowing the logic.  And the observation that often you don't have to worry about croplands because your characters don't know and don't care.  There are readers who don't care much either but then the ones that do care will mind.

One writer had a city planted by a wizard because a city was needed in a location where there was no water, or useful crops, or anything else a city would need.  So the wizard planted it there and supplied everything, even trade routes, and it was a rather depressing location because it was dependent on him.

One had once used a module where his players had to defend a city of a billion people which had one church and one space port from an army of a thousand orks.  His characters, like the audience, wondered why they couldn't give the populace baseball bats and go at it.

Travel times.  Teleportation is straight out unless set up.  And even then you probably want to limit it.

Non-Euclidean geography has more fun!  But you do have to set it up early and then ensure it doesn't always help the characters.

Tags: lunacon, travel, world-building: geography

  • once upon a christening

    A fairy who had not been invited showed up to the christening. So she shows up and curses the princess to sleep for a century. Politics are behind…

  • fantastic protocol

    Skipping merrily along in a scene and going, err, ummm. . . . Actually the protocol problems they face do not stem from the fantasy. The heroine is…

  • enter the ogre

    Was paging through fairy tale collections for a story about a prince and a princess in nearby castles but NOT actually across the street from each…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded