marycatelli (marycatelli) wrote,
marycatelli
marycatelli

what to do in a world of wonder

A world filled with wonders and marvels and things can be a great advantage in plotting.  It gives you all sorts of excuses to have a man come through a door with a gun in his hand.

Especially handy when you've thrown the hero out the door with a problem, no way to get back, and no knowlege of what he can do next to solve it.  Let him walk into a village where a tree is covered with bejeweled fruit, or go through a door to find himself passing from a train station to a mountain top with gargoyles, or see a house being lit on fire by a dragon.  It gives him something to do.  In due course, someone he meets along the way can give him some knowledge of his possible solution.

But what if the story doesn't allow random wonders?  If a less magical world is necessary for the plot, either to avoid distracting from the central issue or to keep the hero from solving it too readily?

Then things get ugly while trying to wrench some interesting notion of what might happen next from the muse while not throwing in anything that would obviously have to be jettisoned later.
Tags: plot twist, sensawunda, setting (whole story)
Subscribe

  • thieves and backgrounds

    Contemplating the D&D thief. Going full scale old-school, first edition: Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in…

  • ages of history

    So, once upon a time, there were evil wizards making everyone miserable. Some of the more minor wizards banded together and took over and made…

  • down the years

    Ah, the bildungsroman! I know the years ahead. I know many events that will happen in them. I even know that some will happen before others! It's…

  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

  • 0 comments