marycatelli (marycatelli) wrote,

Ronin Games

Ronin Games by Marion G. Harmon

The continuing adventures of Hope Corrigan, the superheroine known as Astra.

It opens with a fairly routine bust.  True, it has the Young Sentinels working with the Sentinels and a Russian cape to shut down Russian mob activities in Chicago, but routine -- except that knocked unconscious, Astra is shot to the cherry tree she dreamed of when Kitsune talked with her.  No Kitsune -- but this is more than dreaming, which she had done more of and talked with Ozma and Chakra about.  Blackstone puts her on the bench, of course, and she goes off to California to consult Doctor Cornelius.  His verdict was that she was being drawn into another world.

The conclusion is that they need to find Kitsune and work out what's going on to stop it.  Now.  As if it were ever easy to find Kitsune.

Ozma says she has a way.  Alas, it requires a trip to Japan, which does not allow easy visiting by capes.  Its own breakthroughs must register and work for the government if at all.  Time being what it is, they consider sneaking in. And when Astra's requirements -- she being an officer in the state militia and all that -- are met, she, Ozma, and Artemis are off to Japan. Plans go quickly awry when they are shot down.

It involves an "uncle" who was a contact of the Teatime Anarchist, a quote from Yeats, a trip to China, laying a malicious ghost, the true identity of the Kitsune, the lack of intelligent life elsewhere in the galaxy, the sands of time, a theater district (so to speak), using a fish as a compass, a talking cat, Godzilla-like monsters, an intelligent sword, a contest, and more.

It does, however, start having metaphysical issues. Often a problem when metaphysics get too practical. . . .
Tags: fiction reviews: superheroes

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