marycatelli (marycatelli) wrote,

Quag Keep

Quag Keep by Andre Norton

The very, very, very first D&D tie in.  An actual D&D tie in -- not Advanced D&D.  (Which is why it talks of Law and Chaos.  The nine-fold square does not apply here.)

But it opens with a gaming group getting a shipment of figures to use in play.  One player, fascinated, takes up an exquisite one of a swordsman.  And then -- our point of view shifts to that of a swordsman in Greyhawk.

In the proverbial tavern.

And another character, a berserker/wereboar, is there.  Both of them wearing bracelets set with dice.  They speak to each other -- and a messenger comes to them, asking them to come to his master.  An elf joins them on the street, and they meet more at the wizard's.  Because the wizard has noticed this, and decided to fix it by the obvious means of setting one problem at the other:  the player characters' characters are now bound by spell to stop this.

It involve the undead, an illusionist, a gold dragon giving advice via a magical ring, animated shadows, and more.  I dont' think it's one of her better works, but it has its interests.
Tags: andre norton, fiction reviews: fantasy (other), role-playing games

  • supplies

    It may be wise to have the hero and heroine buy food, they know they are in danger of being unable to buy, owing to magic. But either I have to use…

  • dealing with the witch

    ding-dong the witch is dead -- The first one at any rate. I comment on her body first, but then I elaborate on the breaking of her spells.…

  • so that's the problem

    figuring out the weakness of the opening: it's two scenes, and the first is mostly info-dumping. It should start in the forest, talking about…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded