marycatelli (marycatelli) wrote,

details, details. . .

I knew where the characters were going, though they had no clue.  I carefully noted it down in the outline:  a labyrinth built of stone, roofed, with stained glass windows illuminated from within.  Obviously magical.

Then they thump inside it, and I realize how little detail I had given.  Especially given that our characters will, of course, be obsessively checking every detail to figure out where they are.  But are the stones great thumping blocks?  A jumble of rocks gathered up in broken form (perhaps from a river bed) and mortared together?  How dark is the stone?

Hmm.  Maybe I can make it parallel, in form, a labyrinth they already know about.  That would add to the creepiness.  As if being magically abducted and having no notion where you are or who your kidnappers are is not creepy enough.
Tags: setting (scene), world-building: buildings, world-building: magic (effects)

  • Against Three Lands

    Against Three Lands by George Phillies Adventure and politics in another world. Particularly in the Thousand Islands, which is, culturally a mix of…

  • Pirate of the Prophecy

    Pirate of the Prophecy by Jack Campbell Empress of the Endless Sea book 1. A prequel series. I don't think there are any spoilers for Pillars of…

  • Boundless

    Boundless by Jack Campbell The Lost Fleet: Outlands book 1 -- the third series. Spoilers ahead for the first two. Opens with delivering evidence,…

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded