marycatelli (marycatelli) wrote,

inventing a spell

One advantage of having a systemic set of rules for magic is that you can have your characters invent spells without it coming across as a rabbit hopping out of a hat.

On the other hand, you have to be subtle enough with the foreshadowing so that when the character invents it, it looks clever. (Or maybe simple enough to see what everyone else missed through being too clever -- though not in this case).

Fortunately, this is not the climax of the story. Unfortunately, I think it's still going to need more work on how to show the spell can be developed.
Tags: plot twist, world-building: magic (technique)

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